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Wet Attack - The Empire Cums Back
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Wet Attack: The Empire Cums Back - Disc 1.iso
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GDATA
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model
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shield03
/
Shield03.x
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Text File
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1999-01-21
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4KB
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274 lines
xof 0302txt 0064
// File was created by Cinema4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh Cinema4D_Mesh {
12;
// Ikosaeder
0.232294;1.196436;-1.850328;,
0.232294;-0.803564;-1.850328;,
1.850328;0.196436;-1.232294;,
1.850328;0.196436;0.767706;,
0.232294;1.196436;1.38574;,
0.232294;-0.803564;1.38574;,
-1.38574;0.196436;0.767706;,
-1.38574;0.196436;-1.232294;,
1.232294;1.81447;-0.232294;,
-0.767706;1.81447;-0.232294;,
-0.767706;-1.421598;-0.232294;,
1.232294;-1.421598;-0.232294;;
20;
// Ikosaeder
3;9,8,0;,
3;8,2,0;,
3;8,3,2;,
3;8,4,3;,
3;8,9,4;,
3;4,9,6;,
3;6,9,7;,
3;9,0,7;,
3;11,10,1;,
3;2,11,1;,
3;2,3,11;,
3;3,5,11;,
3;5,10,11;,
3;5,6,10;,
3;6,7,10;,
3;7,1,10;,
3;1,7,0;,
3;2,1,0;,
3;4,5,3;,
3;4,6,5;;
MeshNormals {
12;
// Ikosaeder
0.0;0.525731;-0.850651;,
0.0;-0.525731;-0.850651;,
0.850651;0.0;-0.525731;,
0.850651;0.0;0.525731;,
0.0;0.525731;0.850651;,
0.0;-0.525731;0.850651;,
-0.850651;0.0;0.525731;,
-0.850651;0.0;-0.525731;,
0.525731;0.850651;0.0;,
-0.525731;0.850651;0.0;,
-0.525731;-0.850651;0.0;,
0.525731;-0.850651;0.0;;
20;
// Ikosaeder
3;9,8,0;,
3;8,2,0;,
3;8,3,2;,
3;8,4,3;,
3;8,9,4;,
3;4,9,6;,
3;6,9,7;,
3;9,0,7;,
3;11,10,1;,
3;2,11,1;,
3;2,3,11;,
3;3,5,11;,
3;5,10,11;,
3;5,6,10;,
3;6,7,10;,
3;7,1,10;,
3;1,7,0;,
3;2,1,0;,
3;4,5,3;,
3;4,6,5;;
}
MeshTextureCoords {
12;
// Ikosaeder
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;,
0.0;0.0;;
}
MeshMaterialList {
1;
20;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
}
}